Arundel ReadMe File
Campaign Name: The Adventures of Wren Map Name: Arundel Map Makers: Jörgen Linde, with the help of Marcin Kotowski Map Type: Medium, 2 Levels, 1H/3C(Blue is allied with you). Difficulty: Set at Expert, but varies depending on skill and luck, and more. Language: English Short Cuts: Hints Special Rules Puzzle solutions Notes: This is part two of Wren's adventures. Next map in the campaign will be concerning the human lands north of Dead Forest. Version Info: V1.1 (fixed bugs found in v1.0) Desription: This is the continuing story of the adventures of Wren. An RPG styled map with puzzles, etc. Play time est: Several (5-8) Hours. Normal Win: Disabled. Special Loss: Lose Wren (And variable other conditions). Conditions may change during play. Special Other: None. Instructions: This map should be played with Stationary Guards. If you played Dead Forest with Mobile Guards, you will have to replay Dead Forest with Stationary Guards. The map was tested on the Advanced diff. setting. No setting can be changed from the setting you chose in Dead Forest. Narrative: Having opened the Gate to Durnath, Wren must now proceed to Arundel and carry news to the elves about the coming dangers. Many dangers await and in the lands of Arundel a demonic presence has appeared. Can Wren overcome the dangers before they overcome her? Game Balance Play-Testers: Anders Jonsson and the mapmakers. Thanks: Special credits to Anders who was again very helpful! To Marcin who painted the foundations, helped with ideas and betatested the quests and the passability! H4-sites: Please see the TaoWh4(readme)-file.
SPOILERS:
WARNING!!! SPOILER INFORMATION FOLLOWS - PROCEED AT YOUR OWN
RISK!
SPOILERS: WARNING!!! SPOILER INFORMATION FOLLOWS - PROCEED AT
YOUR OWN RISK!
SPOILERS: WARNING!!! SPOILER INFORMATION FOLLOWS - PROCEED AT
YOUR OWN RISK!
Dwarves and elves
don't go along well ... still, you often need to bring them
around to help digging and stuff :)
Sometimes
you will want Wren and Arathor to handle the fighting alone or
with one stack of helpers (namely, the crusaders).
What was that great spell called again ... oh, yes Anti Magic!
And then there's Necromancy Ward and Fortune. If you don't have
anti-magic, it can be found at Far Point spring, (southwest of
Windhand) before you enter Durnath or the Guardian.
Liches are
well known for their chaos spells ... You don't need Quicksand in any of the battles,
unless you've suffered heavy casualties.
If you have
problems with any of the puzzles, then look at the solutions
below.
Friendship with Tigers and Dwarves will help you initially. If
you didn't kill Windhand, then that is good too.
You should
have at least 4 titans, 4 angels, 2 faerie dragons, 2 Phoenixes,
Wren and Arathor in the battle against Ysthra. Remember to use
the faerie dragon spell, Confusion! You might want to use potions
before and during the battle.
You don't
need any more hints :)
Hello
... these are secret stuff, which means they are written with
white letters. In order to read, you need to highlight each row
after the colon (:).
* Hand imprints: If you read carefully, the logically correct
answer is: the second hand holds the gold key.
* Cardinal
point: Well,
if you read the text carefully you will know that the answer is
the letter 'e' ...
* Box sequence: You can for example try opening the boxes in this
order: 2,4,1,3,5 ... or do something else ...
* Garaum Riddle: A Dragon's riddle ... what can the answer be? A
number that rhymes with seven?
Initial loss
conditions:
Wren reaches GM Combat or Expert Melee or Master Archery.
The loss
conditions may change during your travels. If you think they have
changed, then press 'i' and check!
No other special rules apply except: Hope you enjoy the map!
End of File