Map Information.
Map Name: A Narrow Divide (A Narrow Divide.h4c)
Map Maker: Jeremy Jose/Psychobabble. Celestial Heavens Administrator.
E-mail Address: Psychobabble@Strategyplanet.com
Web Page:
Custom Map Reviews
Multiplayer FAQ
Map Type: Multiplayer, 2 Human Or Computer
Map Size: Medium
Map Difficulty: Expert
Map Version: 1.3
Language: English
Standard Win/Loss: Enabled
Playtester: LBailey@Psnw.com
Version History:
1.1
-Extended placement of faery dragon warning in the south of the map.
-Extended placement of the female mage warning near Delsoth.
-Fixed the defeated messages of Jeremiah and Barath so the story actually continues.
1.2
-Increased difficulty of green/orange flagged armies (especially the rebel leaders)
-Changed rebel leader defeated dialogue to give clearer hints.
-Added building script in Gorgoth.
-Fixed some placed event weirdness (Note to mapmakers: It seems setting "if player is x colour" in the general tab of a placed event doesn't actually do anything. I may be wrong, but I don't think I am)
1.3
-Fixed red rebel attack placed script
-Changed requirement for completing the Red remove mountain quest.
Description: The land is an ancient one, sharply divided by landscape and alignment.
An impenetrable mountain range separates two kingdoms to the north and south of the
land. There has been war between the two kingdoms since time immemorial, though it
has abated in the past few centuries with the sealing of both lakes by the gods
when the last war almost destroyed the entire land.
The kingdom of Lamoar in the north of the land is ruled by devils and death.
The landscape is marred by swamps, volcanoes and harsh deserts. Its queens
ruling from Cragmouth inflict further hardships upon the people.
Karathia is a polar opposite, a blissful land of trees, rivers and flowers,
ruled by fair, if feudal, lords from the capital Dunvale.
While the kingdoms have lived in uneasy peace since the lakes were sealed,
trouble is once again beginning in the lands... history will record whether or
not anyone survives to see the end of it.
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Human-playable town-types: Life/Death
Note from authour:
This is my first Homm map, so I hope you like it. It's basically a 1v1 2 halves
multiplayer map, the top half is death, the bottom is life. There is a single
player story line for the build-up stage of the game, and each half is
isolated until this is completed. Once one player completes their story
they are able to invade the other half and the rest of the story is unveiled.
The map has been play tested by myself and a member of the celestial heavens map
team, and should be fully functional. Balance or placement issues may still
exist though, and I would be eager to hear any suggestions. Mail any such suggestions,
or general comments about the map, to Psychobabble@Strategyplanet.com.
I've enjoyed making this, I hope you enjoy playing it!
-Psychobabble