MAGELLAN'S MAP SUBMISSION Map Name: Last Hope III: Adjudication (adjudication.mx2) (originally named Trials of Corribus) Version: 1.26 MODIFICATIONS 10/06/98 1. Fixed incorrect wording of the sphinx's riddle. Should have read 10 BILLION instead of 10 TRILLION. Thanks to Mark Fiala for pointing it out to me. Map Maker: Timothy V. Duncan E-Mail Address: tduncan@haverford.edu Map Type: Single Player Expert Medium Coopertive Description: Continuation of Corribus Series Part 1: Last Hope Part 2: THUNK Part 3: Adjudication Part 4: Toran Rift Part 5: Cave of Dreams Part 6: Retribtion Part 7: Abode of Evil Special Win: You and Red vs. everybody else. Special Loss: Lose Corribus Special Other: There is a known bug in the map, which at this time I am unable to fix. There are three THUNKs on the map which, after you vanquish them, can be rehired from the hero pool. This of course gives you access to their ultimate artifacts. For your own enjoyment, I'd ask if you don't rehire these heros once they are defeated. Narrative: As with Part II, a lot of the story will be carried out via text file. See journal.txt for a continuation of the story where it left off in part II (and at the appropriate times in the map). Note: it isn't truly necessary to read the journal text to play the map, but it probably will help, and if you've played the other maps in the series, you might actually be curious as to how the story plays out. Quick Note on Difficulty: I think choosing map difficulty is a difficult thing to do. I had originally rated this map as expert, because the computer starts out in a very advantageous position. On the advice of the playtester, however, I bumped it down to tough because you get to choose when to engage them. All Human Sides Completely Play-Tested: Yes Please download my other maps on the AW web site! Write me email for a list of them. tduncan@haverford.edu SPOILERS: WARNING!!! SPOILER INFORMATION FOLLOWS PROCEED AT YOUR OWN RISK! SPOILERS: WARNING!!! SPOILER INFORMATION FOLLOWS PROCEED AT YOUR OWN RISK! SPOILERS: WARNING!!! SPOILER INFORMATION FOLLOWS PROCEED AT YOUR OWN RISK! SPOILERS: WARNING!!! SPOILER INFORMATION FOLLOWS PROCEED AT YOUR OWN RISK! 1. Escape from the Island. Don't try to take over purple's castles. First, you probably won't succeed, and second you'll ruin the story line (I've tried my hardest to make purple's starting position weak enough so that they won't attack you outright, yet strong enough so you can't vanquish purple in the first week!) If you feel up to it, it might be useful to vanquish a few of purple's heros before you leave the island, however, but don't try to attack Kyle, even if his army looks weak. He probably will still win. 2. Build up some forces at your new castle. You should get an event in the next week telling you that the barbarians to the northwest have a lot of resources. You can either go there or to the southeast and retake the towns that your ally (who should die pretty quickly) had. 3. After you've pretty much killed yellow, start on the five wizard factories. They shouldn't be too tough once you've built an army up. 4. Seven days after orange is killed, it will be safe to enter the THUNK containment area because the THUNKS will have died. Find the obelisk. 5. When you are ready, go for purple. The UA should be in purple's main island, so you'll have to be sneaky about getting it before Kyle attacks you. 6. One last note: do NOT enter the containment area until orange has been vanquished. The THUNKs will smash you and they'll be released to wreak havoc upon you! 7. The sphinx riddle: I was also advised to dump the sphinx riddle, but elected to keep it because I think it is an interesting question. You'll need a calculator for it, and remember, circumference equals 2*Pi*r! Questions/Comments? Email me tduncan@haverford.edu