A Map by Julia Skipper paladin1@istar.ca Vital Statistics: Magellan's Map Category: Medium Single Player (Winter 1998 Coliseum Contest) Map Name: Roc 'Round the Clock Map Edition: Expansion Size: Medium Players: Single 1H/5C: Human-Wizard Computer-2 Sorceress, 1 Warlock, 1 Wizard, 1 Necromancer Victory: Capture Castle Loss: Timed Difficulty: Normal (experienced players may find it Easy) The Human Side has been Exhaustively Playtested. Rhetorical Question: We all know what happens to heroes defeated in battle. (They reappear at your castle, looking for work.) But what happens to heroes defeated in a campaign? Narrative: For untold centuries, the Rocs of Roc Islands lived in peace and prosperity, under the benevolent rule of the Roc King. Then, a band of defeated adventurers landed on the shore. With the Roc King's permission, they settled and built human style improvements: fortified towns, Towers to warn of invasion by sea, and magic gates to keep the wolves from the door. The gates were no barrier to the rocs, or the other flying creatures that inhabited the land. The human magicians who lived there, however, retreated into their own territory. With the breakdown in communication, the will to co-operate with each other also dissolved. Then an ancient evil arose in the land (It always does). It caused the protective power of the Roc King to wane. His only defense was to send out rocs to guard the wise ones who knew the secret of the magic gates, and barricade himself in his castle. An evil necromancer, The Pasha Tisroc, discovered this weakness, using his divining magic. He is gathering a vast army of undead to invade and subdue the island. He will surely be invincible in a year. That is, unless someone can find the source of the roc's curse, and capture the Roc King's Palace to employ the mighty magics sealed there. This, of course, is where you come in. Dramatis Personae: Pierre: (That would be you.) A young wizard, son of the warlock and sorceress who were instrumental in developing the defenses of Roc Island. Unfortunately, your parents disappeared while adventuring over ten years ago. You were raised by the family's trusty retainers, including: Nanny: The capable old roc-hen in charge of the roc nursery. She's a real dear, but tends to treat you like a child. Sir Roc-Chester: The garrison commander and your armsmaster. He's been waiting for a nice war for a spot of excitement. Cedroc: The castle wizard and your instructor in magic. He loves making doom laden pronouncements, and performing dramatic entrances and exits. Elt-roc: The town bard, and your music and history instructor. He has recently gone off seeking fame and fortune, hoping to become a roc-star. Roc O'Rolly: The Leprechaun, your childhood buddy. His love of practical jokes may get him into trouble. Then there are the leaders of the other factions- Lord Draco: A warlock with the power of polymorph, and a pet peeve against people who pester his dragon. FireOak: A sorceress who has named herself after a dryad, to show her kinship with the trees. She and her phoenixes have isolated themselves in their territory, and are especially at odds with the other Sorceresses, who are led by - Quicksilver: The Queen of the Sprites. She is the only other Hero who is up on current events. Cephas: A former warlock, this wizard is happy to contemplate the perfection of his own lands. Jewel: This Sorceress turned Necromancer has an axe to grind. Traveller's Guide. No spoilers here, just a few suggestions. 1. Don't Worry, be Happy! This map is actually easy for most, if played at normal difficulty. At higher difficulty settings, the computer advantage will kick in. 2. Take your time, enjoy your visit. This is an explorer style map. Although you don't have to beat any of the other colours to win, there are places you have to find. Don't worry about the time limit, it is there primarily for storyline. There are lots of (hopefully) interesting and amusing events scattered about the map. If you try to beat the map in record time, you'll probably miss them. 3. One for the Road. Check your tavern weekly for rumours. It will be profitable at best, at worst worth a chuckle or two. 4. Bad news for builders. There is only one town you can build up to a castle, and somebody else will probably do it for you. The main use for resources is converting them into cash for troops. This also means you can't recruit new hero for a while. 5. You'll have to wing it. Most of the troops you will come across are flyers. Adjust your battle tactics accordingly. 6. Don't get greedy! With only one hero, you can overload yourself with junk artifacts, and miss the event goodies. 7. Don't Jump to conclusions. You have very little chance of getting dimension door. If you do, be warned it will do little good in reaching your goal. Credit where credit is due: The song lyrics for "RocK around the Clock" were found on the internet. The song was originally played by Bill Haley and the Comets circa 1955. I don't have any further information on it. Trivia buffs may find references to other popular songs and artists. If you have any comments or constructive criticism, e-mail me at paladin1@istar.ca I hope you enjoy this map, and all the Winter Contest Maps! Julia Skipper aka AngelA