***** BASIC DATA ***** Title: Saga of Depierrelles, part I Type: Campaign Game: Heroes of Might and magic IV Expansions: none; patch 2.0 or higher required Author: Ururam Tururam Author's e-mail: urtur@wp.pl Author's homepage: http://strony.wp.pl/wp/urtur/eng.html File: Dep1en.h4c Size: 658 kB Maps: 5 Language: English (also available in Polish version) Translated by: Ururam Tururam Translation verification: Deborah K. Bickford and others Creation time: Aug 2002 - Feb 2003 Tests time: Nov 2002- Apr 2003 Translation time: March - May 2003 Version: 1.03 Testers: Daubter, Munia, Bej, KraQs, Murazor Description: The first part of the story Of Depierrelles. We meet him as a young bard ready to go adventuring. What will he achieve - play and see. Gameplay is about three years of the inner time of the game. Caution: "Depierrelles" is pronounced "Deh-pye-RREL" with the accent on the last E and a strong R - as if it were a French name. ***** STARTING HERO ***** Name: Depierrelles Level: 1 Class: Bard Portrait: Elwin Skills: basic: nature magic, herbalism, scouting, stealth ***** MAP PROPERTIES ***** #: 1 Title: Goodbye, Sweet Home Size: S 2-level: Yes Difficulty: Easy Level limit: 12 Allies: 1 Enemies: 1 Enemy alliances: N.A. Win conditions: Surviving first adventures Lose conditions: Losing Depierrelles Description: The introduction. Depierrelles leaves his home and becomes an adventurer. #: 2 Title: Rob the Rich!... Size: M 2-level: No Difficulty: Medium Level limit: 22 Allies: 0 Enemies: 4 Enemy alliances: No Win conditions: Owning all towns Lose conditions: Losing Depierrelles Description: Depierrelles tries to be a 'good robber' (like Robin Hood, Zorro or Janosik). The amount of goods in this scenario is very low, good resource management is necessary. #: 3 Title: Twelve Labors of Depierrelles Size: L 2-level: Yes Difficulty: Hard Level limit: 30 Allies: 0 Enemies: 2 Enemy alliances: No Win conditions: Completing 12 quests in any order Lose conditions: Losing Depierrelles Description: Our hero is to complete 12 works ordered by various people. I feel this very map is the best one out of over 50 Heroes scenarios I've ever created! #: 4 Title: The Tale of the Dread Castle Size: XL 2-level: No Difficulty: Very Hard Level limit: 36 Allies: 0 Enemies: 5 Enemy alliances: No Win conditions: Finding Teobald and escaping the Castle Lose conditions: Losing Depierrelles Description: An RPG-like scenario. Not so hard if you know how to play it. Very hard if you don't know it. I swear - it is winnable! Even without looking into spoilers or asking people who won it before. #: 5 Title: Royal Armament Size: XL 2-level: yes Difficulty: Impossible Level limit: None Allies: 1 Enemies: 4 Enemy alliances: Yes, 2+2 Win conditions: Handing all the pieces of the armament to your ally Lose conditions: Losing Depierrelles or taking any of the parts by any of the opponents Description: A reward for all the players who won the previous map. The difficulty is set to impossible to increase the score, not because this map is so hard to win. ***** A FEW NOTES ***** Making a H4 campaign is much harder than I had originally thought. But well, after months of creating, testing and translating the work is done and my five-map campaign is ready to be played all over the world. I think it is good. Players in Poland (who have already played the original Polish version) think so. The maps are quite well balanced the terrains look nice and the campaign can be played on any difficulty setting (however the 'champion' level is recommended only for superexperts, and the 'easy' setting makes the game a piece of cake). I'll be grateful for any comments about this campaign. Please send them to me at: urtur@wp.pl - thanks. All the opinions are valuable for me helping me to create next maps. And I'm sorry for all the errors inside, I am pretty sure there are some I've missed. As Heroes IV is an unstable game and my maps often push the inner script engine to the very limit, the game may crash from time to time. I advise saving the game after all longer or important turns. I want to warn you about one more thing: computer turns may take quite a long time on slower machines in the third scenario. And in the fifth one on all the machines... Special note for the international (English language) version: I would like to thank all the people who helped me refining the English translation of this campaign, especially to Deborah K. Bickford. I'd also like to say: sorry. Some wordplays, idioms, double meanings and allusions included in the original version were just untranslatable. And to finish: you may distribute this campaign as you wish as long as no payment is collected, the file is unmodified and this text file is included. The best way of distribution is sharing the whole archive Dep1en.zip including both of them. As an addition in this archive one more zip file is added: D-e1spoil.zip containing two spoiler files: D-e1spoil.txt (the textfile with a set of hints for each map) and Dep1atlas.gif (the set of minimaps). In order to prevent an accidental access to the spoiler the file is encrypted and the password is the name of Depierrelles's brother. This name may be found at the beginning of the first scenario. But real heroes need no spoilers, do they? That's all. Remember to describe me your impressions... Have a nice play! (-) Ururam Tururam ***** THE END *****