Archangel Castle Map Submission Template
Campaign Name: The Adventures of Wren Map Name: Dead Forest Map Maker: Jörgen Linde E-Mail Address: tomli@ebox.tninet.se Map Type: Medium, 2 Levels; 1H, (1C) Difficulty: Estimated to range between Hard and Expert. Language: English Short cuts: Minor Hints Basic Walk-through Comments on the map Notes: This is the first map of four in "The Adventures of Wren" campaign. The walkthrough is helpful if you wish to decrease the map difficulty. For additional map comments, see Comments on the map. Acknowledgement: This map was inspired by and loosely (some Characters and Locations & Map) based on an adventure ("Döda Skogen"), written by Roger Undhagen for a paper and pencil RPG, 1985. Update info: 2nd h3m(original) and 1st h3c(ab) versions. Description: A somewhat different map where you only use small sized forces in an RPG kind of style. A reference file containing the stories ("Deadfor.htm") is included. Play time varies, but is estimated to approx. 2 hours. Instructions: Only choose a player difficulty of Impossible. Preferably, you could print the Reference (= "Deadfor.htm") out on paper. Read 'Pretext' and 'Chapter 1' in the Reference file, before starting the map. Read 'Grim & Grum' and 'The Dark Knight' before resolving combat with the appropriate red heroes.
Special Win: Defeat monster (= Open the Gate) Special Loss: Lose the hero named Wren Special Other: none Narrative: You are Wren, a young elvish woman, on a quest, trying to reunite the Old Peoples before it is too late... Play-Testers: Bernie Margolis (bemargol@cs.nmsu.edu) Tomas Linde (tomli@ebox.tninet.se) Jörgen Linde (tomli@ebox.tninet.se)
SPOILERS: WARNING!!! SPOILER INFORMATION FOLLOWS - PROCEED AT YOUR OWN RISK! SPOILERS: WARNING!!! SPOILER INFORMATION FOLLOWS - PROCEED AT YOUR OWN RISK! SPOILERS: WARNING!!! SPOILER INFORMATION FOLLOWS - PROCEED AT YOUR OWN RISK!
Basic Walk-through: () = optional * Follow the path north, past the garrison and get Eldur and Giljath. * Return south and open the black border. * (Get the retired knight's quest), then go to Ketolous the Centaur and visit Elusia's House. * Move eastwards, defeat the dark monk and set Ariel and Kara free. * Visit the Temple of the Winds and nearby areas on that island. * Go back southwest, visit Elusia and get the white pearl, then get the Equestrian Gloves, then go and explore the Barrow Mound. Minor Hints: * Collect gold and resources in order to be able to buy extra Artifacts and Upgrades... * You can and should sacrifice Artifacts that you have no need of. Pay attention to the Additional Rules, though - see 'Comments on the map'. * Using different line ups before battle may change the entire battle... * Tree logs may mark the beginning and end of certain dangerous areas. Comments on the map: Should any of your Characters die on the map but still be in the story, then consider them wounded and out of action, but not dead. All characters, save the Dwarves, will be following you to the sequel. (- If you tamed the Unicorn, it won't follow to the sequel - it will return to its forest home). Weakness of the map: Since you are using small sized forces, you are vulnerable to 'week of x doubles!' If this occurs, you'll have to re-load the auto save until a normal week occurs. If the loading doesn't help, then you may have to start the map over again. Which Artifacts symbolize the Keys and the Poem? The White Pearl (a helpful Key, as long as you have it): Ring of Wayfarer. The Black Pearl (of no special use while having it): Diplomat's Ring The Horn of Shell (of little use while having it): Ring of Conjuring The Poem (Prerequisite - Horn of Shell): Ring of life When opening the Gate, you will lose these artifacts but gain allies in order to win. Additional Rules: Always keep the Shackles of War equipped! - Yes, this means you only have 3 slots left. Do not sacrifice any of the Artifacts which are symbolizing the Keys. Do not sacrifice the Shackles of War. Do not sell any of the above Artifacts. Do not use any cheat codes. Other maps posted: Dark Age.